![]() Rolling at least one successful check will reward you with the Forbidden Knowledge passive feature which gives a +1 bonus to Wisdom saving throws and Ability Checks. The first has a 10 DC, the second has 15 DC, and the last one has a 20 DC. You'll be rolling three Wisdom checks each time you turn a page. Unlock the Necromancy of Thay by inserting the Dark Amethyst through a dialogue option upon interacting with it in your inventory. You'll find the Dark Amethyst lying on the ground, pick it up and exit the depths. Once the Matriarch is dead, climb down the vine to the left of the lair's entrance, and go to the giant hole in the middle. It is recommended to attempt to fight the Phase Mother Normally first before using the webbing to avoid this critical phase of the fight! Pick Up the Dark Amethyst This can cause her to deal increased damage and be able to attack twice in a single turn. When the Phase Spider is brought to critical levels of HP, the Phase Spider will go berserk. This will make the Phase Spider to fall and take huge amounts of damage while inflicting Prone. These webbing are weak to fire and can easily be burned by fire attacks. The Phase Spider Matriarch is a deadly mini-boss found at the end of the depths, and is deadly enough to wipe your whole party down with poisonous acids.ĭespite her menacing offensive skills, her defense is lackluster and you can take her down easily by casting your most powerful spells from a safe distance.Ī good method of fighting the Phase Spider Matriarch is to wait for it to land on the webbigs. There are lots of climbable ledges around so use the High Ground to your advantage and get that sweet +2 bonus to your Ranged attack rolls.Īdvantages of High Ground Defeat the Phase Spider Matriarch Keep on following the narrow path in the Whispering Depths while battling all the Phase Spiders and Ettercaps that you'll encounter along the way. Regardless of which entryway you choose, you'll still start your underground expedition at almost the exact same spot. This will trigger a flamethrower trap but you won't have to worry as you'll enter turn-based mode and all you have to do is walk out of the room. Use it on the Iron Gate to unlock it and grab the book. Take the Rustic Key which can be found on a shelf beside a lever leading to the exit. The Necromancy of Thay is locked behind an Iron Gate. I'd look for whatever spell will rid me of this worm in my head.Īs you may have noticed, the answer on the balsam ointment question came from reading the book you found earlier in the Apothecary's room.įailing to choose the correct answer will force the mirror to unleash a floating sphere that will emit flames that will damage you.I read a doctor's journal - he used balsam to clean a wound.Szass Tam is a foul, wretched creature.Yes an ally! I'm an ally of your master's.Choose the dialogue choices in the order below: It will ask you 5 questions that all need to be correctly answered in for the mirror to let you through. Talk to the Ornate MirrorĪpproach the ornate mirror and talk to it. Keep venturing onwards until you come across an ornate mirror. Enter it and follow the path until you come across a field with wooden coffins. Pull it down and a hidden passageway will open. Go Through the Hidden Passagewayĭestroy the boxes near the portrait of mountains to reveal a lever. ![]() Read the book as this will come in handy later on. I like to teleport away from Melinda while she's still in the room where I found her, and clear all the enemies on the floor before returning for her.There will be a book called Healer's Log which is sitting on a chemistry table near the curtains. Be warned though, she acts a lot like an escort, and this is a dangerous area! As long as you're in her LOS, she'll follow you, unless there's an enemy around. If you kill all the cultists in time, the girl will start following you around. Having powerful ranged attacks is also quite helpful, but not absolutely necessary. Movement abilities such as Rush, Movement infusions, and controlled phase-door are very helpful here. You start with a very tiny time limit, and every time you kill a cultist, you gain more time (the less cultists there are left, the more time the ritual takes them to complete). If you kill all the cultists in that room before the time limit (which represents how much time you have until their ritual is completed), you can save the girl.
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